Jacquespote FrançaisPlay

French Tarot rules, for 4 and 5 players

A taker commits to scoring a certain number of points against the other players, and that number depends on the oudlers they manage to keep. Jacquespote follows the rulebook of the French Tarot Federation. This page describes what the game applies, offline and online.

The essentials

4 players5 players
Cards per player1815
Cards in the Chien63
Sidesthe taker against 3the taker and a partner against 3, or the taker alone against 4

Cards are dealt three at a time, and the Chien is built up during the deal. The dealer changes with each deal.

A bare Petit cancels the deal: a player whose only trump is the Petit, without the Excuse, reports it, and the cards are dealt anew.

The 78 cards

The pack has four suits of 14 cards, 21 trumps and the Excuse. Within a suit, the order is King, Queen, Knight, Jack, then 10 down to 1. Trumps rank by their number, from 21 down to 1 (the Petit), and beat any suit card.

Three cards are oudlers (bouts in French): the Petit, the 21 and the Excuse.

CardPoints
Oudler (Petit, 21, Excuse)4.5
King4.5
Queen3.5
Knight2.5
Jack1.5
Any other card0.5

Each deal puts 91 points in play.

Bidding

Each player speaks once, starting with the player after the dealer: they pass, or bid a contract higher than the previous one. The highest contract makes its bidder the taker. If everyone passes, the next dealer deals anew.

ContractMultiplierThe Chien
Prise (or Petite)×1shown to all, then taken in hand by the taker
Garde×2shown to all, then taken in hand by the taker
Garde Sans (without the Chien)×4not turned over, its points go to the taker
Garde Contre (against the Chien)×6not turned over, its points go to the defence

The Chien and the discard

On a Prise or a Garde, the taker adds the Chien to their hand, then sets aside the same number of cards face down. This is the discard, and its points count for the taker.

Playing the cards

The player after the dealer leads to the first trick, and whoever wins a trick leads to the next one. The highest trump wins the trick. If no trump was played, the highest card of the suit led wins.

The Excuse

It can be played at any time, and excuses you from following the suit or trump led. It never wins the trick. If it opens the trick, the next card sets the suit.

The contract

In their tricks and discard, the taker must reach a number of points that depends on the oudlers they hold at the end of the deal. Reaching exactly that number is enough.

Taker's oudlersPoints needed
3 oudlers36
2 oudlers41
1 oudler51
No oudlers56

Scoring

The calculation gives what each defender loses or wins:

  1. take the difference between the points won and the points needed;
  2. calculate (25 + difference) × the contract's multiplier: positive if the contract is made, negative if it fails;
  3. add or subtract the Petit au Bout, also multiplied by the multiplier;
  4. add or subtract the Poignées and the Chelem, never multiplied.

With four players, the taker scores three times this number, and each defender scores it with the opposite sign. The scores always add up to zero.

Example 1, contract made. Garde, 2 oudlers, 47 points with 41 needed. The difference is 6: (25 + 6) × 2 = 62. The taker scores +186, and each defender −62.

Example 2, with bonuses. The same deal, with the Petit au Bout for the taker (10 × 2) and a single Poignée (20): 62 + 20 + 20 = 102. The taker scores +306, and each defender −102.

Example 3, contract failed. Prise, 1 oudler, 45 points with 51 needed: (25 + 6) × 1 = 31. The taker scores −93, and each defender +31.

The bonuses

Petit au Bout

If the Petit falls in the last trick, the side that wins that trick gains 10 points, multiplied by the contract's multiplier, whatever the result of the deal.

Poignée (handful)

A player with many trumps may show them when playing their first card. They show exactly the number required.

Poignée4 players5 playersBonus
Single10 trumps8 trumps20
Double13 trumps10 trumps30
Triple15 trumps13 trumps40

Chelem (slam)

This means winning every trick. The taker may announce it before the first card: they then lead to the first trick, wherever they sit.

SituationBonus, from the taker's side
Announced and made+400
Made without announcing+200
Announced and missed−200
Made by the defence−200

Like the Poignée, this bonus goes into the number each defender scores with the opposite sign. If the taker who announced the Chelem holds the Excuse, they play it on the last trick. The side that has won every trick so far then wins this one with the Excuse, and the Petit counts as Petit au Bout if it fell in the second-to-last trick.

Tarot for five

The contracts and the calculation are the same. Four things change: how the cards are split, the Poignée thresholds, calling a King and sharing the points.

Calling a King

Once the contract is set, and before the Chien is turned over, the taker calls a King. Whoever holds that card becomes their partner, without saying so: the partner is only revealed when the card is played.

Sharing the points

Each defender scores the same number as with four players. The taker's side collects the total, and the taker keeps two thirds of it when they have a partner.

Example for 62 pointsTakerPartnerEach defender
With a partner+124+62−62
Alone against four+248–−62

The half point

With five players, the total can land on a half point. It always goes to the winning side: with 40.5 points and 41 needed, the taker fails by 1; with 41.5 points and 41 needed, they make it by 1.

End of the game

A game is played over a set number of deals (5 by default), and the best total wins.

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