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Belote rules

Four players, two teams facing each other, 32 cards, eight tricks. Jacquespote offers belote without declarations, belote with declarations, contrée and coinche. This page describes what the game applies, offline and online. Some details vary from one table to another.

The four variants

The card play is the same everywhere. What changes is how trumps are chosen and how points are counted.

Without declarationsWith declarationsContréeCoinche
Deal5 cards, then the rest5 cards, then the rest8 cards at once8 cards at once
Choosing trumpsTaking on a turned-up cardTaking on a turned-up cardNumeric biddingNumeric bidding
Tierce, fifty, hundred, four of a kindNoYesNoYes
Double and redoubleNoNoYesYes
Scores rounded to the nearest tenNoNoYesYes
Game played to (default)5005008001,000

Card values

The Jack and the 9 only show their full strength in trumps. With the 10 points for winning the last trick, each deal puts 162 points in play.

CardTrumpNon-trump
Jack202
9140
Ace1111
101010
King44
Queen33
800
700

From strongest to weakest:

Playing the cards

The player after the dealer leads to the first trick. After that, whoever wins a trick leads to the next one. The highest trump wins the trick. If no trump was played, the highest card of the suit led wins.

What you must play

Belote and rebelote

The King and Queen of trumps in the same hand are worth 20 points. The player says "belote" when playing the first of the two, and "rebelote" when playing the second. These 20 points are added to the score and are never multiplied.

Belote without declarations

The deal and taking trumps

Each player receives five cards, then one card is turned up.

  1. First round: in turn, each player takes the suit of the turned-up card as trumps, or passes.
  2. Second round: if everyone passed, each player may choose one of the other three suits, or pass.
  3. If everyone passes again, the cards are dealt anew.

The rest of the pack is then dealt. In either round, the taker picks up the turned-up card and receives two more cards, while the others receive three: everyone ends up with eight cards.

The contract

The taker's team must finish with more points than the defence, belote included.

Scoring

Result of the dealTaker's teamDefence
Contract madeits pointsits points
Contract failed0162
Exact tieits points are set asideits points

Belote stays with the team that holds it, even when the contract fails, and is added to these figures.

Example. The taker wins 70 points in tricks and holds belote, and the defence wins 92. That makes 90 against 92, so the contract fails. The defence scores 162, and the taker's team keeps the 20 points of its belote.

Ties

On an exact tie, the defence scores its points. The taker's points are set aside, and the next team to make a contract as taker collects them on top of its score.

Capot

A team that wins all eight tricks scores 252 points, and the other team none. Belote stays with the team that holds it, even if that team won no tricks.

Belote with declarations

Everything works as in belote without declarations, with the combinations players hold in hand on top.

DeclarationCombinationPoints
Tierce3 consecutive cards of the same suit20
Fifty4 consecutive cards of the same suit50
Hundred5 or more consecutive cards of the same suit100
Four Jacksall 4 Jacks200
Four 9sall 4 nines150
Four Aces, 10s, Kings or Queensall 4 cards100

For sequences, the order is 7, 8, 9, 10, Jack, Queen, King, Ace. Four 8s or four 7s are worth nothing.

The contract is then judged with declarations included.

Example. The taker wins 70 points in tricks with a fifty, and the defence wins 92. That makes 120 against 92, so the contract is made, and the score is 120 to 92.

Contrée

Each player receives all eight cards at once, and a bid sets both trumps and the contract. No declarations count, except belote.

Bidding

In turn, each player may:

Bidding ends after three passes in a row. If all four players pass straight away, the cards are dealt anew.

The contract

The taker's team must reach the number bid, with its tricks and its belote. It does not need to score more than the defence. Winning all eight tricks fulfils any contract, except a Générale if the taker's partner won a trick.

Scoring

In this table, C is the value of the contract.

Result of the dealTaker's teamDefence
Contract madeits points + Cits points
Capot made on a points contract250 + C0
Capot bid and made2500
Générale bid and made5000
Contract failed0160 + C
Capot or Générale bid and missed0250 + C

If the contract is doubled or redoubled, the winning side scores everything, multiplied by 2 or 4, and the other side nothing:

Belote in contrée

It is always worth 20 points, never multiplied, and normally stays with the team that holds it, even on a capot. There are two exceptions:

Rounding

Each team's total is rounded to the nearest ten: 85 becomes 90, and 84 becomes 80.

Example. A contract of 100 in ♥︎.

Coinche

The bidding is the same as in contrée, except that players say "coinche" and "surcoinche" instead of "double" and "redouble". Declarations count, with the same rules as in belote with declarations.

The contract

There are two conditions, counting tricks, belote and the declarations of the team holding the best one:

  1. reach the number bid (winning all eight tricks does so automatically, except for a Générale, which the taker must win alone);
  2. score more points than the defence.

Scoring

In this table, C is the value of the contract, and D the declarations of the team holding the best one.

Result of the dealTaker's teamDefence
Contract madeits points + Cits points
Capot made, bid or not, or Générale made250 + C0
Contract failed0160 + C
Capot or Générale bid and missed0250 + C
Made, coinched or surcoinched(160 + D + C) × 2 or × 40
Failed, coinched or surcoinched0(160 + D + C) × 2 or × 4

Example. A contract of 130, with a fifty for the taker, who wins 80 in tricks against 82 for the defence. That makes 130 against 82, so the contract is fulfilled. The taker scores 80 + 130 + 50, so 260, and the defence 82, rounded to 80.

End of the game

The game stops at the end of the deal in which a team reaches the target score, and the higher total wins. On an exact tie, one more deal is played.

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